Awry Barux
Shining Flame Amarr Empire
134
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Posted - 2013.09.25 17:33:00 -
[1] - Quote
Beren Hurin wrote:Skihids wrote:WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination. This is admittedly probably the closest thing to a well articulated counter-argument to my proposed change, so props to you. However, in that context, it seems that the game starts to boil down to, 'how do you farm WP in the greatest way'? The answer then is, play caldari/minamatar logi and farm WP. While my proposed solution doesn't completely avoid that, it at least attempts to eliminate what has become a WP superiority that logistics suits provide. Logis can currently get a steady stream of income indirectly from their equipemnt slots, while also having the best tank and a good bit of PG/CPu left over for great weapon DPS, while basically only having to sacrifice some speed and shield regen for the most part. So while tieing WP's and suit type to role performance you may be able to accuse that system as a type of 'job descrimination' (negatively) or 'affirmative action' (positively) you could turn the argument around and say you are pretty much guilty of 'classism or racism' for creating a system where people CAN'T get maximum WP unless they picked the best race/class right from the start.
I have literally never experienced this game boiling down to "how do you farm WP in the greatest way?". I'm always trying to win. I don't play the game for that silly number at the end of the match. I've been running active scanners since 1.2, despite that fact that omgwtfbbq I could replace it with an uplink and get more WP. I think the majority of the playerbase approaches the game in this way as well, otherwise you'd see everyone in a pub spamming uplinks. I usually only see about 4-6 uplinks on the field at any given time in an average pub match.
Giving every class EXCEPT logis a +10 WP bonus for kill assists is patently ridiculous. I play an Amarr Logi, which is designed to be a combat-focused logi suit, with decent base EHP and a sidearm slot. It's meant to be the Assault/Logi hybrid, doing logibro things while also being competent in a firefight and assisting the assaults. Don't give me less WP for doing the same work as anyone else.
The bonuses to Heavy AV and anti-building WPs are unfair to demolitions experts (logis running around with 2 sets of REs) and SL/AV grenade users.
On the subject of uber-equipment-WP-farming Logis, have you actually tried fitting a logi? You can't have a good rack of WP-generating equipment AND good tank AND a good weapon all at once. Generally you have to pick two out those three, and that's balanced in comparison to assaults already: they have good tank, a good weapon, and one equip slot. Also, the lowered speed and shield recharge rate is a non-trivial difference. I could easily run Cal Assault with R/9 uplinks and farm plenty of WP, if that was what I wanted.
Scout and heavies are a whole different issue, but that's not going to be solved by applying such an intensive pigeonholing system. There are basic suit balance problems there, and only after those are fixed can we think about how to properly reward those roles.
On the subject of 'classism', your system will unduly reward squads of a very specific composition and using very weird tactics- you need 1 AV heavy to cash in on those bonuses, you need someone to be a scout with uplinks, and you need to make sure your logi doesn't ever, god forbid, get a kill that your assaults could have had. Any other strategy will net your squad far less WP, and therefore fewer orbitals, which may lose you a match. Dust will never have "perfectly fair" WP distribution, but at least the current system is not restrictive by frame type. |